Game Design
Game Design for me personally, is the process of taking a specific idea, either for a game, or a specific element within it, and turning it into something that actually exists and can be interacted with. It is a process that requires one to strike a good balance between the desire to realise the idealized vision, and to adjust said vision to the actual realities of Game Development (budget constraints, time constraints, technical challenges, etc.).
Here are some examples from my commercial game projects that illustrate this process:- GB Rober
- Virtue's Heaven
- Splinter Zone