A Sequel Manifesto of sorts
(I wrote this as part of Manifesto Jam 2022, please check out the other entries on the Jam's itch.io page!)
Make Impossible Games
Make Games that don’t sell and sell them anyway:
- Always let your desire to create and communicate fuel the rest of your decisions.
- Don't let yourself be pushed into treating your own ideas as products to be sold and exploited by others.
- Your ideas are more than whatever worth is being attached to them by a marketplace.
- Don't be beholden to realism.
- Play jokes on your players.
- Be obscure and weird.
- Destroy the connection between time and space.
- “Good Game Design” is a lie!
Make it impossible for others to ignore you.
There's no "right way of doing things", aside from the right way to maintain the status quo.
- Following the rules set out by those in power means confirming the notion that they have power over you to begin with.
- Seeking approval from the powerful, means destroying yourself.
- Rejecting their rules and their approval, also means rejecting the power they have over you.
- Never reject yourself, force others to engage with your work and do the rejection for you.
Make it impossible to get hired
- Don't aim to "get into" the Games Industry.
- Not having a job is not a personal flaw, it's a sign that bosses are having trouble finding ways to exploit your existence for profit.
Demand the Impossible
- If making impossible games is not possible, create a world where it is.