Eric Merz
Videogame Clown
Contact Details
- Email: mokkograd[at]gmail.com
- Bluesky Account
Relevant Games
Leid vom Meeresfall: Chapter 1
Protype version of a larger JRPG-project
Most noteable feature:All attack data is handled via a centralised spreadsheet, that makes it both easy to create new enemies and attacks, but also opens the door for systemic depth during combat.
For a more in depth explanation, check out this blog post:
Ten Battles to Destiny
Game Jam project made in RPG Maker 2003
Most noteable feature:Losing against "easy" enemies is actually quite difficult, leading to some very interesting strategic problems.
Design Notes:
Ten Battles To Destiny Design Notes
Commercial Releases
- Virtue's Heaven (2025)
- GB Rober (2021)
- Splinter Zone (2017)
A Metroidvania about the final Day on Earth.
Action Platformer about a Robot that destroys Capitalism
Rogulike Platformer about escaping a strange Prison
My entire cataloge of games can be found on itch.io.
Writing about and around games
- Powered by Abstraction
- Anything can be a Battle
- Notes about Evil Game Design
- Is XP debt Evil Game Design?
- A Deadzone of Living Games: Remake
- Comfort is a Weapon
First attempts at formulating my own ideas about JRPG design
An extension on the previous post, but more focused on combat design
A collection of thoughts about an alternative perspective on designing and talking about videogames
Describing my reasoning how I dealt with a very strange "bug" in Leid vom Meeresfall
Looking at the current state of "Indie" games
Essay about the nature of "Cozy Games"